Evolution of design: Mobile Phones

Well in the previous article we came to the conclusion that we are striving for perfection. Combining functions and properties into one holistic design. Let’s get into a real world evolution that most of us experienced in our lifetime: the evolution of the mobile phone. One of the most important inventions of the 20th century that influenced our whole society.

The idea: this could work…

Mid 1960s bell systems advertisement

The idea is the starting point. We had phones but could only be reached at a certain location. (office or home) What if we could reach people everywhere? Science Fiction began to fantasize about the idea. (The communicator in Star Trek)

Invention: It works!

One of the first mobile phones

Well the mobile phone was invented. People could be reached anywhere. But these early phones were only for the elite few and clunky.

Evolution: Making it usable

evolution to usable mobile phones

The first mobile phones were not something you could bring in your pocket. They were big and clunky and only used by a few. But the technology was there and in production. It became cheaper and cheaper to produce and technology made it more and more accesible.

Convergence: Adding features and uses

SPV windows phoneAnother smart phone

When the mobile phone became portable, affordable and usable people began to buy it. Everbody wanted a phone. But the tech companies needed reasons so people would buy new versions. People wanted to do more on their phone. It had to become whole portable office tools or entertainment centers. People wanted camera’s, internet browsers, word processors, games, music players into one device.

The phone remained a phone but had some extra clunky software so it could perform these extra tasks. But it was better to have a separate device for it. The phone could do the extra stuff but it was almost unusable. Even calling itself could be more difficult then on the simple phones. Only the technophiles would buy the high end versions that could do anything.

Holistify: Melting it together

iPhone, an holistic approach to the mobile device.

But the first step towards perfection of the mobile device seems near. Apple has announced a device that combines a phone with an iPod music player, a camera and full internet browsing options. They tried to create a holistic whole by making an adaptive interface and smooth transitions between functions. They made the experience smooth. Well the first version will not be perfect but it is the next step in the evolution of mobile devices. One that will open our minds towards new uses.

Already this device is considered holy in the mainstream press before it is released. The promise of holistic design is the key these days.

Design Evolution

The whole described process could be adapted to any designed object. Think of houses, cars, chairs, paper, trains, glass, food, music etc.

Design Evolution

Related:

> 7 Comments


7 Comments »

  1. Sebhelyesfarku Said,

    February 10, 2007 @ 16:58

    “The phone remained a phone but had some extra clunky software so it could perform these extra tasks. But it was better to have a separate device for it. The phone could do the extra stuff but it was almost unusable. Even calling itself could be more difficult then on the simple phones. ”

    What high-end smartphones have you used? Or you just repeat some bullshit you read somewhere.

  2. Jurriaan Mous Said,

    February 10, 2007 @ 18:30

    I am not necessarily pointing to smart phones but phones with extra features in general.

    I myself have a Sony Ericsson walkman phone but never use the walkman because the transfer of songs is terribly slow if you want other songs in it’s limited memory. Also web surfing is a tedious task. Games are just a poor substitute for what you can get on a real game portable like the nintendo DS.

    What I have seen of higher end smart phones of friends is that the interaction design is poorer. You have to navigate more to do the same. The worst are the windows mobile pda’s my colleges got at my current part time job. The phones have a desktop computer interface for things like setting the background. (popup menu’s…) They hang up most of the time because of a missed press on the touchscreen. And those are only some of the many complaints.

    But the point I am trying to make is that this experimentation of adding features is a normal step in the evolution. (like how early camera phones photos sucked) Of course there are smart phones done right, but it takes time to get to a holistic and unified approach that fits the new device. We have to learn what is right for the medium and we need not to try to copy things that worked on another medium. (like desktop concepts on a mobile OS which is common on ‘smart’ phones)

  3. Sjef(ke) Said,

    April 1, 2007 @ 13:29

    Took me some time to find time….. (sorry), but I did read it at last.
    People will always experiment with tools. Inventors, developers, designers, they all need the opportunity to make mistakes to learn from. One of the issues is that several kinds of use are imaginable, but it remains unpredictable what people will use in the end.
    Usability (although an important part of my profession) is not the issue, but experience is. SMS is a terrible way to communicate as far as usability of the interface is concerned, but since people love to do it, usability is not an issue, apparently experience is.
    One of those smart phones mentioned above is in my use, and I hate it and I like it. For instance: I like it to read my email while on the train, but answering my mail I do at my desk, I don’t like to use my phone that way. Part of it is the small area’s you have to pick, another part the choice in characters with each possible keyboard.

    This type of evolution does remind me of elements in my former profession as a rock-teacher. When a student, say a guitarist, had bought a new effect for his guitar, he would explore it. As he should, but at first he would use it in every song, with the most extreme sounds. And this is just a -necesary- way to explore, Eventually he gets better control, discovers when to use and when not, and how to use it in different songs.
    I still remember one of my ‘eureka-moments’ when I had written a song, explained to my band-members how it should be played, just to discover there wasn’t any role in it for my keyboards. That was an important moment for me as a musician, but also as a designer, inventor, aso. I still savour the insight.

  4. Jurriaan Mous Said,

    April 2, 2007 @ 23:06

    Indeed, even first experiments with more features can be useful. We need those experimentations to find the right solution.
    :) good story on the music. Nice to see you here on my blog :)

  5. Georgia Said,

    May 4, 2008 @ 18:28

    I NEED TO KNOW WHEN IT WAS INVENTED

  6. Megannnnn Said,

    May 19, 2008 @ 12:36

    Hiiiii thereeeee kedddd.,,
    MOBILE PHONESSS ARE COOOLLLLLL :D WOOOOOOHOOOOOOO

    LOVE MEGANNNNNN,, EMILYYYYYYYY,, AMYYYYYYYYYYYY AN EVEVRY1 ELSEEE HEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHE :D :D:

  7. Jurriaan Mous Said,

    June 19, 2008 @ 21:32

    @Georgia: wikipedia is always a good source for facts: http://en.wikipedia.org/wiki/Mobile_phone

RSS feed for comments on this post · TrackBack URI

Leave a Comment